Divine Smite Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.. By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.
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Improved Divine Smite adds 1d8 radiant damage to all melee weapon hits, making every attack holy and powerful.. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Divine Smite - The target takes an extra 2d8 Radiant damage from the attack. The damage increases.