Left unchecked, the Duchy becomes a formidable government able to take many, many actions (and automatically scoring up to 8 points per turn!). But a well-timed strike can bring them down like a house of cards. Here are some resources/links to the faction: Official rules for the faction from Law of Root Previous subreddit discussion. The Underground Duchy wants to show the foreign creatures of the Woodland that they would be better off as subjects. As they set up frontier outposts to show their power in the Woodland, the Duchy can sway ministers to the cause, scoring victory points and diverting more of the Duchy's resources. But be careful-a reversal of fortune could spell public humiliation, leading ministers to abandon.
Tue Price of Failure is insane (love the name though) and requires a serious re-thinking from Root players. For the Duchy, losing even one building is as serious as Turmoil for the Eyrie.. The Underground Duchy wants to show the foreign creatures of the Woodland that they would be better off as subjects. As they set up frontier outposts to show their power in the Woodland, the Duchy can sway MINISTERS to the cause, scoring victory points and diverting more of the Duchy's resources. But be careful—a reversal of fortune could spell public humiliation, leading ministers to.